The Real “New Frontier” of Gaming | Betable Game Monetization Blog
Via Scoop.it – Location Is Everywhere
For mobile games, dozens of location-based gaming startups have popped up in just the last few months. From zombie invasions to mob wars to Pokemon-inspired, these games will connect virtual worlds to real life by taking …
Via blog.betable.com
1 Comment »
Leave a Reply
-
Archives
- May 2012 (11)
- April 2012 (18)
- March 2012 (36)
- February 2012 (40)
- January 2012 (46)
- December 2011 (4)
- October 2011 (1)
- September 2011 (4)
- August 2011 (2)
- July 2011 (2)
- June 2011 (4)
- May 2011 (3)
-
Categories
- 3D Printing
- 5142723
- accidents
- advertising
- africa
- ageing
- agriculture
- AI
- Android
- ANZAC
- ANZAC DOLLAR
- architecture
- Artificial Intelligence
- auckland
- australia
- Awards
- Baby Boomers
- bank profit
- banking
- bebo
- biotechnology
- blogs
- blues
- Books
- boy racers
- broadcast radio
- Business
- Business Analytics
- Business Intelligence
- cancer
- car accident
- car navigation
- Car Parking
- carbon
- carbon footprint
- cars
- charity
- china
- christmas
- Cinema
- climate change
- communications
- community
- company cars
- competitions
- computing
- conservation
- consumer electronics
- contracts
- Copenhagen
- crime
- crisis
- cryogenics
- cyclone
- Daily Deals
- death
- dementia
- democracy
- depression
- diesel
- disruptive technology
- Diversity
- dna
- dole
- drought
- drugs
- drunk driving
- earthquake
- Earthquake Syndrome
- ebooks
- economic depression
- economics
- economy
- ecosystem
- education
- elderly people
- eLearning
- elections
- entertainment
- ethnicity
- exoskeleton
- Export
- family
- farming
- film
- finance
- FIT
- flood
- flu
- FMCG
- FMCG Marketing
- Food
- food science
- funeral
- future technology
- futurist
- game mechanics
- gangs
- GDP
- genetics
- geosmart
- global economy
- global warming
- google maps
- government
- gps
- greenhouse
- haptic suits
- Health
- home entertainment
- hospital
- Hyves
- ICT
- ilike
- india
- internet
- investment
- iphone
- Islam
- isp
- IT
- iTunes
- japan
- Kiwi
- Koran
- Korea
- kyoto protocol
- lbs
- Life Expectancy
- Lifestyle
- literature
- location based services
- longevity
- maps
- marketing
- marriage
- mCommerce
- media
- medical
- medicine
- Mental Health
- mexico
- Military
- Mobile LBS
- Mobile Social Networking
- mobile technology
- mortgage rates
- motor accident
- motoring
- mp3
- mugabe
- music
- muslim
- myspace
- nanotech
- new economy
- new orleans
- new york times
- new zealand
- newspaper
- Nuclear accident
- nz herald
- OCR
- oil
- oil profit
- olympic
- Orcon
- pandemic
- parkinsons disease
- Peak Oil
- people
- podcasting
- poker
- police
- politics
- Poll
- prolong life
- Proximity Based Marketing
- psychology
- PTSD
- QR Codes
- race
- radio
- reading
- record company
- religion
- Renewable Energy
- research
- retail
- Retirement
- road accident
- robotics
- science
- Science Fiction
- slot music
- soapbox
- social networking
- songwriter
- songwriting
- space flight
- Sponsorship
- sport
- stem cells
- stephen king
- storm
- strom
- sustainability
- swine flu
- technology
- Telecommunications
- terrorism
- the future
- tissue engineering
- tourism
- trade
- traffic
- truemanity
- Tsunami
- tv
- Uncategorized
- usa
- virtual reality
- warfare
- water
- weather
- web
- web 2.0
- wedding
- WHO
- WiFi
- wiMax
- YouTube
- zimbabwe
-
RSS
Entries RSS
Comments RSS

This is the first time I’ve used Scoop.it to feed to my WordPress blog. It worked really well so I guess I will do it more often in future. A key point of this story is that monetization is very important. Many app developers are doing really well with VC investment but that money is for growth and development not harvest. Zynga has proven as I have blogged about before that people are just as happy to spend money on virtual tractors as they are investing in tangible items. Children (some not so young) are getting vouchers purchased in large retail stores allowing them to buy virtual items for games such as Farmville. Location based applications are also now looking at how they can get people to buy items, either as a short cut to longer game time or in order to gain a competitive advantage when playing games on mobile devices.
If you had told me 5 years ago that a company like Zynga would attain value in the billions by selling virtual items in a game you can play for free, I would have been very sceptical, now I just wish I had invested in them:)